Easy platforming (and the associated bumpers) are an option that can be toggles individually. Health adjustments, some placement adjustments and for certain enemies, AI changes (this will mostly effect the Very Hard difficulty). just make the pit smaller, don’t throw in big obvious safety bumper sprite)? I seem to recall you planning to include them, but how much thought are you putting into them? Just tweaking damage/HP? Altering enemy placement? Changing up attack patterns? Going all Mega Man 10 and including those shame inducing big obvious bumpers in platforming bits? Maybe without being so passive-aggressive about it visually (i.e. Kayin wrote: Kinda related- Difficulty settings. I cheat less than that, but if I couldn’t believe it, I know it’s flat out wrong. My general rule has been “Would I believe this was an NES game if I played it as a kid?”. I have a lot of aesthetic tools to draw upon and I can cheat them when they are occasionally too strict. As such the limitation is actually very liberating. So I’m not hyper accurate, but I like to be aware of the rules I break and have a reason why. I cheat with the palette (I edit a number of traditional NES colors to get a few colors that wouldn’t normally exist), I cheat with sprite limits and thusly I can even cheat with colors per character. I cheat with resolution (the game is a bit wider than it should be, since NES games are natively ‘square’, and the exact resolution is chose more with resolution multiplication in mind more than accuracy). I might add extra bonus characters later, but these are the three main characters with their own unique paths and storyline significance.ĭo you think the self imposed limitations of having it be as close to an NES game as possible limit your creativity, or make you find more creative ways to do things? Trevor has 4 different dodge techniques, but can only incrementally power up his sword, much like a Belmont powers up his whip.Īs for the amount of characters? For now I’ll just say 3. Sinlen, can hold 1 of 5 spells at a time and each of those spells has a special attack. Including air variations, Naomi can do a dozen different moves with her special attack button, though only 5 and a time (only powered up specials have air variants). That said, Naomi has 4 special attacks and can power up one of those attacks at a time. As for ‘weapons’ and ‘upgrades’ remember, this is not a metroidvania. Some stages are shared between character and often have paths that are unique to different characters. There should be about a dozen unique stages. How many characters will you get to play as?
How many areas / weapons will be usable in the game?Ĭan you upgrade and downgrade said weapons?